Hiển thị các bài đăng có nhãn google+. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn google+. Hiển thị tất cả bài đăng

Thứ Hai, 26 tháng 12, 2011

Fleck brings social gaming (and zombies) to Google Maps and Facebook

Ever wonder what it would be like to grow trees, build houses, plant flowers and interact with other real world players all on top of Google Maps? No, I hadn't really thought of that either, but the people at Self Aware Games sure have. They've brought their idea to life via Fleck, a new browser-based game that's currently in beta at Fleck.com. Fleck can be signed up for independently, or you can connect to the game via Facebook to easily start playing in less than 10 seconds. It should be noted that Fleck is technically available to play as a game on Facebook by installing the App, but I found the experience to be much more enjoyable when not confined to the small play area on Facebook. You can also play the game on your iPad.

Fleck's gameplay can be most easily thought of as a combination of MMO and the established Facebook social game. You'll enter into a real-time environment populated by dozens or even hundreds of other real-world players, depending on your geographical location, and can then interact with both those players, and the surrounding environment through a variety of activities. The novelty behind Fleck is the game's world - the real world, as seen through Google Maps. That is, each environment in the game represents a real world place, but rather than seeing a completely animated background, filled with static buildings or plant life, you'll see the white lines of streets, green shaded areas representing parks or forested areas and so on - just as though you were looking up a general location via the Google Maps service.
This isn't to say that animation isn't represented here, but that all happens in the foreground. Rather than simply looking at these plain map sections, you'll be able to plant flowers or trees in 3D to make the world come to life digitally. Like in other social games, you'll need to water plants often or they'll die and wither. In fact, all of the major social gaming elements are here. You have both a stamina and a health bar, and XP meter that fills as you complete tasks (watering or harvesting plants or trees and so on), and will unlock new items to purchase in the store as you level up. There are even free gifts to send to your friends, like new flowers that they may not have unlocked on their own otherwise.

While your actions in Fleck are your own, your alterations are seen by all players, just like the world of an MMO. In this is the beauty of the game. Due to its Google Maps backdrop, you can literally travel anywhere within the United States or Canada, so long as you know an address. This allows you to stand on top of your own real-world home, planting flowers on the nearby streets, or, will even let you travel to what may be a particularly shady part of your real-world neighborhood and make it a better place - at least within the game. You can even travel to landmark locations, such as the Statue of Liberty or the Space Needle, without knowing the address, by just typing the name of a particular landmark into the Travel bar.

One of the first places you'll likely visit is your home address, which is encouraged through the game's ample Quest system. You'll be able to place a small house on any particular address in the game, so this only makes sense. Doing so gives you an automatic spawn point whenever you next login to the game. These quests will also introduce you to the many, many features and various platform integrations available in Fleck.

For one, there's a real-time chat window where you can talk to other players, and there's also the ability to connect your Twitter account to your Fleck profile to send themed tweets. In addition, say you've found a particularly pretty area of the map and want to take a picture of it. There's a button for that too - automatically taking and posting a TwitPic if you've allowed for the connectivity. Are you a Yelp fan? Businesses may even pop-up on your map, allowing you to read that real-world business's Yelp reviews, or allow you to purchase the building in-game for coins. While this may be a lot of cross-promotion, none of it seems forced, allowing you to use as much or as little of it as you please.

Oh, and did I mention there are zombies? Every now and again, you'll come across a grave stone in the middle of a map's area. These don't seem to correlate one-to-one with real world cemeteries (that would be a bit too creepy, I think), but once you find one, you'll be able to start a new zombie battle mini-game. The Zombies of fleck are unlike anything I've seen - bright purple mounds of hair that chase you around the map or spit at your from afar. Your character will automatically shoot at the undead, but you need to click around the map to move and avoid being lunch.

Gallery: Fleck


With everything Fleck has to offer, along with its simple novelty, I've found myself pretty hooked right from the start. For the technologically minded, that have Twitter, TwitPic, and Yelp accounts (and so on), or just for those that would like to take a look at places like Disneyland or your local Zoo from a different perspective, Fleck should at least be given a once-over. If you're not won over by its charm, then I guess that just leaves more zombies for me to kill instead.

Thứ Ba, 4 tháng 10, 2011

Zynga looks to give CityVille a boost, launches on Google+ Games

CityVille might have just scored a much-needed shot in the arm, as Zynga's most popular Facebook game has launched on Google+. Zynga announced the move today, and the game is already playable on the platform. Unfortunately, folks who decide to take the plunge into CityVille on Google+ Games will have to start all over again.

But considering its top game has been in decline in both monthly and daily players for some time, it's clear that Zynga is looking for new users with this move. Before today, CityVille was exclusive to Facebook for Western audiences, though the developer will soon expand the game to Asian audiences on the Tencent social network.

It was previously understood that Zynga had an agreement with Facebook that prevented the company from launching its games on directly-competing platforms. It looks like there is some fine print in that exclusivity deal that allows Zynga to do just that. This is especially evident considering Zynga has already released Zynga Poker to Google+ Games. With the largest Facebook game now on Google+ Games, Facebook's competitor just received reinforcements in its battle for social gaming dominance. (Now, Google+ has a whopping 18 social games!)

However, this move also speaks to Zynga's growing understanding that it needs to expand to grow its thriving business. With games like EA's The Sims Social gaining fast on the red dog's top spot with now over 60 million monthly players, competition is growing for the developer on Facebook.

Zynga is also hopeful that diversification will help the company grow and increase revenues ahead of its planned $1 billion IPO (initial public offering), the prospects of which have become shaky lately. Hopefully for Google, the presence of a huge name like CityVille will instill confidence in developers to bring new game ideas to Google+.

[Via VentureBeat]

Do you plan to try out CityVille on Google+ Games? Do you think CityVille has seen its best days, or will this expansion help the game find its second wind? Sound off in the comments. 1 Comment

Chủ Nhật, 2 tháng 10, 2011

Zynga looks to give CityVille a boost, launches on Google+ Games

CityVille might have just scored a much-needed shot in the arm, as Zynga's most popular Facebook game has launched on Google+. Zynga announced the move today, and the game is already playable on the platform. Unfortunately, folks who decide to take the plunge into CityVille on Google+ Games will have to start all over again.

But considering its top game has been in decline in both monthly and daily players for some time, it's clear that Zynga is looking for new users with this move. Before today, CityVille was exclusive to Facebook for Western audiences, though the developer will soon expand the game to Asian audiences on the Tencent social network.

It was previously understood that Zynga had an agreement with Facebook that prevented the company from launching its games on directly-competing platforms. It looks like there is some fine print in that exclusivity deal that allows Zynga to do just that. This is especially evident considering Zynga has already released Zynga Poker to Google+ Games. With the largest Facebook game now on Google+ Games, Facebook's competitor just received reinforcements in its battle for social gaming dominance. (Now, Google+ has a whopping 18 social games!)

However, this move also speaks to Zynga's growing understanding that it needs to expand to grow its thriving business. With games like EA's The Sims Social gaining fast on the red dog's top spot with now over 60 million monthly players, competition is growing for the developer on Facebook.

Zynga is also hopeful that diversification will help the company grow and increase revenues ahead of its planned $1 billion IPO (initial public offering), the prospects of which have become shaky lately. Hopefully for Google, the presence of a huge name like CityVille will instill confidence in developers to bring new game ideas to Google+.

[Via VentureBeat]

Do you plan to try out CityVille on Google+ Games? Do you think CityVille has seen its best days, or will this expansion help the game find its second wind? Sound off in the comments. 1 Comment