Hiển thị các bài đăng có nhãn rockyou. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn rockyou. Hiển thị tất cả bài đăng

Thứ Tư, 15 tháng 2, 2012

Zoo World: New buildable Rose Garden coming soon

Soon you'll be able to stop and smell the roses in Zoo World on Facebook. The game will soon be introducing a new buildable Rose Garden, where you'll have to rely on friends to get different colored roses for their gardens.

Players who are level 6 or above, will find a pop-up when they log into the game, which will ask if they want to place a new Rose Garden in their Zoo. Roses can be found a number of ways -- three basic roses (yellow, red and white) can be sent as free gifts from friends, a blue one will only be available through Facebook feed and lavender, pink orange and green can be collected from the garden daily, acquired from a friend's Facebook feed or by combining (or cross-breeding) roses to get the desired color.

The entire garden will level up as well -- going from Silver to adamantium -- and each level will unlock new flowers. A new trophy related to rose gardens will roll out with these new gardens, which will be soon, though the exact release date is still TBD.

Thứ Năm, 6 tháng 10, 2011

Half of all U.S. social gamers own a game console, RockYou study says

As if we already didn't know: Some social gamers are more "hardcore" than we thought. But the next study released that attempts to drive this point home is courtesy of Zoo World creator RockYou and conducted by Interpret, a media research firm. Titled the "Social Gamer Thought Leadership Research Study," it finds that 50 percent of U.S. social gamers own a traditional gaming console.

The study, which polled over 2,00 social game fans living in the U.S. aged 18 and older with a 60-40 women to men split, also found that social gamers are more "sophisticated." To back up the claim, the study reports a quarter of social gamers prefer games with quests, and that 22 percent admit that score-sharing drives their urge to play more. Oh, and these players also spend quite a bit of time with the games.

Of the over 2,000 people polled, RockYou and Interpret found that the average social gamer spends an average of 9.5 hours playing out of the 13 average hours they spend on networks like Facebook. The average social game player, according to the study, has just over 16 real-life frieds playing these games with them and has made 20 new friends through social games. Of course, the study doesn't get into how deep said friendships are, but how could you?

The study also reports that 42 percent of social gamers would play a social game more, if offered real world rewards like coupons or gift cards. (But isn't the idea to get them to pay up?) It was just recently that Raptr discovered that a number of Zynga fans may be Halo and Grand Theft Auto fans, too. And before that, Kabam found in its own study that the hardcore crowd on Facebook is growing.

What should you take away from this influx of studies and reports? Regardless of whether you still dig tending to virtual crops or running a shanty town, many developers--even the "casual" ones--seem all but done with your farms and cities of yore.

What do you think of the numerous reports on the growing hardcore crowd in social games? How do you think this will change the industry in the long run? Sound off in the comments. Add Comment